Selected Student Projects
Below are descriptions of some previous student certificate projects.
Amy Barrett '12 - "DEEP/PLACE: New London Hall"
DEEP/PLACE was a framework for site-specific, interactive multi-media art installations that Amy adapted for New London Hall. The purpose of this project was to document the construction and renovation through an interactive display of archival and new materials. The user navigates the virtual space using natural gestures, with the aid of a Kinect device that allows for tracking body gestures with minimal technological intervention.
Matthew Gentile '12 - "Heart to Heart"
A computer animated and live action film about a love story between two 13-year-old kids, Hugo and Olive. The characters were presented in live action, portrayed by middle school students. The hearts and their worlds, were created with 3D modeling in Maya and were brought to life by dance performance through motion capture technology.
Ajjen Joshi '12 - "Real-time Facial Animation by Gesture Imitation"
A tool for real-time imitation of facial gestures using image processing. He developed a real-time facial animation system that processes video and depth information through use of Kinect technology. The purpose of this project was to lay the foundations of a system that captures facial gestures of an actor, run algorithms to track the features of the actor's face (seen in the left image), and transfer the data to control the gestures of a digital model (right image) in real time.
Jonathan Markson '12 - "Meaning in a Word"
An electro-acoustic and experimental/indie rock composition featuring guitar centric harmonies, drum centric rhythms and a progressive musical structure. The ensemble consisted of four guitars, a drum set, live electronics, marimba and bass guitar. This piece was debuted with a live performance during the symposium and was performed two more times at the end of the semester in music department concerts. In the concert photograph above, Jon is controlling the electronic sounds and is seen to the immediate left of the conductor.
Patrick McGrath '12 - "Mandate"
A computer simulation exploring dynamics in ancient Chinese history. Mandate is a simulation set in Warring States China, around 250 BC, in which independent computer-driven characters took on different roles in society and competed for domination. Some of its elements are reminiscent of strategy games, such as the ability to build and upgrade cities, while others are more focused on simulation, such as the use of fuzzy logic in order to control how the different characters interact with each other.
Eli Pack '12 - "Modified Motion"
A project to study algorithmic modifications of body movements. Hand-coded Python scripts were used to modify motion capture data obtained from a skeletal tracking program. The scripts were written to transform generic animations to portray different emotions and moods. The project opens a window into the interesting problem of controlling the extent of portrayed emotions on body gestures through algorithmic transformations. This idea has many applications for editorial refinement work and cost saving in animation production.
Alex Zarecki '12 - "Incidental Matters"
A 45-minute music, dance, theater and technology-based performance reflecting on his personal and academic experiences throughout his college years. Using the Microsoft Kinect and MAX/MSP/Jitter, "Incidental Matters" incorporated music, dance, video, and content from various religious studies and English courses, as well as Alex's personal college experience. A team of musicians, dancers, and crew collaborated on the performance.
Owen Stowe '11 - "Manifestations of Networked Identity" A multimedia installation about the way identities are conceived in networked, online environments. A user's face responding to a simple prompt is recorded: "what is important to you as a human? what defines you?" The video and audio snippets are stored and randomly selected to be processed, restructured, and recombined. The video is superimposed onto a human-size angular paper model of a face. The audio mosaic is presented as disjointed playback. Through this process, the user is drawn into a kind of hyberbole, distorting and expanding their selves, and led to question the nature of their everyday experiences in networked environments.
Colin Hanson '11 - "Trading Fours"
Trading Fours is an interactive jazz improvisation tool. Trading fours is a term in jazz that refers to a particular style of improvisation in which one musician plays four measures and another musician responds by playing four measures. In this program the performer and computer take turns in playing four measures at a time. The chord progression of the piece being played is provided by the user. The system implements a rule based generative algorithm and includes elements of machine learning to build a database of knowledge from past performances to produce its improvisations. The program can be used for practice as well as performance.
James Jackson '11 - "EZ-Mixer"
A tempo aware mixing and composition tool. It enables the user to interactively remix, mash up and layer audio on the fly using existing tracks. Precomposed and recorded sounds can be mixed with an underlying audio track within an automatically determined metric grid.
Phoebe Bakanas '10 - "Sonic Semaphores"
A tool that allows people to shape music through intuitive gestures by tracking specific colored targets through frame-based video processing. The tool is implemented within the MAX/MSP/Jitter framework and supports multiple targets to individually control audio effects specified by the chosen gesture-to-effect mapping.
Erin Okabe-Jawdat '10 - "Virtual Archaeology"
A 3D interactive tour of the archaeological site at Cochasqui, Ecuador. The user controls an avatar to navigate the virtual site. As the user explores the 3D environment, corresponding location-based data (photos, text, etc.) are displayed in a frame to the right of the 3D environment within a web browser.
Catherine Johnson '10 - "Evolving Sounds"
A sound generator that evolves sound based on user preference. It is programmed in Max/MSP and uses granular synthesis to generate a variety of sounds based on properties of sounds selected by a user.
William Barkus - "The Escape"
A live action and special effects film. Using green screen techniques, live footage was placed in a computer-modeled three-dimensional environment. The world that is portrayed in the film reflects a monotonous lifestyle within an oppressive system from which the protagonist plans to escape.
Sara Lesko - "Tembo's Great Adventure"
An educational, 3D animated, interactive book to help children learn how to read. It utilized a touch screen to facilitate the interactivity with the animation. It is centered around a story of a young elephant who is migrating with his family to find water when safari hunters split up his herd, leaving him all alone.
Edgar Monteon - "Warrior Kid"
An animation based on a story inspired from Mesoamerican culture. The story is about a young Mesoamerican boy who lives in the countryside with his two chickens when one day an eagle dives down and steals one of his chickens. The boy is then left to use his intuition and creativity to ward off the predator from future attempts.
Oscar Monteon - "Spare Change"
A comedic animation exploring walk-cycles, gestures and expressive movement within a French street scene. The story is about an encounter between a mime and a burglar.
Nadya Radeva - "Outbreak"
A "serious" interactive, biology game with an audience of high school seniors and beginning college students. It teaches principles in general chemistry, structure and interaction of matter and cell biology. It contains a 3D navigable lab environment and interactive experiments that teach some main concepts.
Laura Schuman - "Seeing is Believing"
A virtual reality and theatrical effects project for lighting control in which the color and intensity of the stage lights can be controlled individually. This software could aid stage and costume designers in testing certain light and costume combinations.
AJ Zane - "Sektor Traffing"
A single-player music-oriented computer game which aims at motivating players to create interesting music while they play according to the rules of the game. A "Sektor" is a sound wave that has physical force and is visual, and defines "Traffing" as the delivery of sektor waves using a musical instrument. The player plays the role of the main character, Rezner, who uses his guitar to traff sektor waves in order to reach the end goal.
Jessica Ebert - "Speak Naturally"
An interactive composite photo and animation installation using speech recognition.
Basar Gulcu - "March of the Robots"
Using Genetic Algorithms to teach robots to dance.
Andrea Mendoza - "Railroad"
An interactive art installation using captured and manipulated video of Ecuador.
Aubrey Millen - "Land of If"
Hand drawn animated story combining cel frame, puppet and flash animation techniques.
Adrienne Mennitt - "Flights of Creativity"
A study of the creative process - individual and collaborative drawing through video screen captures.
Drew Beebe and Amanda Wallas - "Egghead"
Film Project using live action and animation exploring daydreaming.
Andrew Glenn - "Digital Marionette"
Russian literature performance piece incorporating real-time animation and live performance.
Ian Leue - "HapticSynth: An Interactive Music Environment"
Interactive, improvisational musical environment using force-feedback and a MIDI keyboard.
Lesley Siegel - "Starr Street - A multi-media representation of socio-economic influences on a neighborhhood in New London"
Installation art using photography, GIS data and 3D Design.
Nick Socha - "Music Visualization"
Program analyzing and visualizing music through spectral representations.
"Maxamillion" - Animated 3D/2D comic book.
Nguyet Mai "Vietnamese Culture" - Web site exploring urban vs. country life in Vietnam.
Rory Panagotopulos "North Broughm Science" - Live action and animated film.
Tim DeMaso /Brad Heacock /Will Cook "Scrap" - Turn-based,computer-based strategy card game.
Eric Stepick Ayers "Sculptichture" - 3D/2D sculpture in an architectural setting.
Hale Ekinci "Illu-Zyon" - Video and animation installation exploring dreams and reality.
"Integrative Modern Art Gallery" - Expanded Gallery experience exploring Modern Art. Explores modern art techniques.
Eve Southworth "Online Political Meeting Space" - Designing a virtual government, called "People States of America", mimicking US government. Participants can vote, discuss, propose legislation to create and modify the virtual government.
Jeremy Palumbo "Improvisational Digital Sound Processing" - Design of an interactive instrument that plays and manipulates ambient and electronic sounds in real-time. It also interacts with other performers. Tool will be designed for novice to expert users, and simulates live DJ experience.
Jason Feldman "Elemental" - Computer game generation project. Program that creates computer games based on user input defining elements of the game.
"Ear-Con" - Virtual Reality Navigation using Sound.
Yubo Bao "Haptic Bow" - Haptic simulation of a violin bow.
Rachel Grossinger "Abstract Visualization of Altered Perceptions" - Film
Ben Insler "Awake" - Film incorporating Special Effects and Animation.
Jordan Klopf "I Like the Way You Move" - Animation exploring types of human motion/body type.
Dan McKay "Rhythmic Complexity Composer" - Music Education Software.
Dessi Peeva "Visualization of an Essay" - Visualization using virtual reality, haptics and sound.
David Strick "Evolution of Technology" - Animated Film exploring the Evolution of Technology.
"Sonic Lighting" - sound localization of the stage.
Francis Stansky "O'Keeffe Paradox" - an interactive dance/computer performance.
Jeanne Stern "Eye Music" - art/music/computer interaction.
"Perspective" - An original play which explores the human creative process; includes animation.
Milan Pradhan "Interactive Dance" - Interactive dance performance of Bharatnatyam; uses live video; animation; and audio.
Eric Mattes "Funland" - An original virtual reality, 3D game.
Robbie Guertin "The Match" - A Maya animation of a ping pong match.
Omer Salam "e-zone" - An interactive mathematics web site for middle school students.
Alok Shrestha "Nepali Text" - Interactive web site teaching the Nepali language and fonts.
Ben Szlyk "Infinity 1: Mission to Europa" - Images illustrating a children's book.
Maikang Wu "A Haptic Game" - A game exploring the relationships among haptics (force feedback), vision, and musical tones.
Evan Allen '01 Installation exploring time and space, inspired by a personal feeling of displacement. It is about the viewer's experience of traveling within this unusual, unknown, temporary location.
Chris Eramo '01 Creation of bronze sculptures through the use of a 3D modeling package and force feedback.
Teresa Bonillo '00 "Thank Goodness for Glass" A character animation. The original is rendered in Maya.
Ben Robinson '00 "New London: Then and Now" Photographic survey of the city of New London, Connecticut; compares the architecture of New London at the beginning to that at the end of the twentieth century.
Tim Gayhart '00 "knots in wood" A site on poetry with original works. The site includes readings and 3D navigation in VRML.
Matt Maher '00 "Mooncalfe Charlie" Character animation of a lizard encounterning an embarrassiung situation.
Janet E. Esquirol '99 "Millenia" On-line catalog documenting the senior art majors for 1999.
Melissa A. Nelson '99 "Regeneration" Visual and acoustic representation of man's necessary sanctuary, Nature.
Ioulia Popenko '99 "Pittoresque" Virtual reality walk-through of a world depicting the lamps of Pittoresque.
Chris North '99 "MIDI Composer" Software program to create original MIDI compositions.
Rebecca Lord '98 "Adinkra" A website portraying the visual signifigance, history and ethnography of Adinkra symbols from Ghana, West Africa.
Chip Beauvais '98 "William Blake" Virtual reality walk-through of "The Poison Tree" from Songs of Innocence and Experience by William Blake.
Gill Potter '97 "Virtual Lighter" Virtual Lighter is a Windows computer program for the control of theatrical lighting and special effects.